No I don't understand. Why don't you just add your own custom sound?
Implementing some of these…
Armun, this is really a new requirement, would be better as a new entry. %v currently has very few places where it actually works. I'll take a look at buff values
> Especially the has me targeted part,
> i could combine with a spell alert to know
> if I'm being targeted with something nasty.
This is already done as part of the Spell Alert custom settings.
Modify GTFO interfacev to be publically available
We already integrate with GTFO, I'll have a think about generalising this
Recursive logic? What are you on m8? This requies simple boolean logic + a large number of hours testing, cyclic refrences would not be allowed.
Recursive logic? What are you on m8? This requies simple boolean logic + a large number of hours testing, cyclic refrences would not be allowed.AdminSmacker (Admin, Power Auras) supported this idea ·
You can use pet as the unit-name and it will work for any pet.
Try an action Usable (Or My Spell Cooldown) aura for that.
This has been reported a few times but I have not been able to reproduce it. I have a character called Zoà and see no issues.
I think you can do this with the Spell Alert aura, I'll give it a try
Coming in the 5.0 release.
You can do this with 3 auras
From a Ticket on Curse:
What steps will reproduce the problem?
1. Create any debuff/buff type aura (buff is easiest to test).
2. Enter the appropriate buff name (Rejuvenation used for this test).
3. Check "Raidmember" and leave everything else default.
4. Form a raid outside of a city with another player and cast Rejuvenation on self.
5. Click off Rejuv on self and cast on other raid member.
What is the expected output? What do you see instead?
Unsure if this qualifies as a bug, but the existence of both the "Raidmember" filter and the "Raid/Party or self" filter seem to imply they should behave differently (that Raidmember should check everyone *except* self, while Raid/Party or self checks everyone *including* self). If this assumption is correct, then the above Aura should not trigger when cast Rejuv on self, but in fact it triggers on any Raidmember, even self.
If this is intended, then this ticket should really be a Feature Request for a "Raidmember not self" filter, as the only way to create the Auras I'm trying to without such functionality is to use the "Unitname" filter, which seems to only accept one valid unit name at a time. Thus for Auras that I'd like to check all nine other valid players in the Raid except myself, it's a hassle.
What version of the product are you using?
Do you have an error log of what happened?
No, but here is the test Aura Export string that was used:
Version:st3.0.0E; gcd:bofalse; b:nu0.043137254901961; anim1:nu2; g:nu0; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Spell_Nature_Rejuvenation; size:nu4.289999961853; torsion:nu1; r:nu1; y:nu-30; x:nu0; customname:st; groupany:botrue; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu1; stacks:nu0; focus:bofalse; raid:botrue; texture:nu1; alpha:nu0.69999998807907; aurastext:stRejuv; symetrie:nu0; owntex:bofalse; isResting:nu0; duration:nu5; mine:bofalse; multiids:st; inVehicle:nu0; speed:nu1.6499999761581; anim2:nu0; spec2:botrue; stacksOperator:st>=; realaura:nu1; TimeToHide:nu13888.795; buffname:stRejuvenation; threshold:nu50; exact:bofalse; CurrentUnit:straid1; textaura:botrue; InactiveDueToState:bofalse; wowtex:bofalse; groupOrSelf:bofalse; customsound:sttaunt.wav; combat:nu0; id:nu32; inParty:nu0; HideRequest:bofalse; Active:bofalse; aurastextfont:nu8; inRaid:botrue; tooltipCheck:st; customtex:bofalse; stance:nu10; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:bofalse; Showing:bofalse; UseOldAnimations:bofalse; begin:nu0; off:bofalse; party:bofalse; texmode:nu2; inverse:bofalse; ismounted:nu0; targetfriend:bofalse; randomcolor:bofalse; sound:nu0; finish:nu0
Coming in the 5.0 release (which is a while away).