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  1. Add support for arena1-arena5

    Add possibility to use arena1-arena5 ids in power auras.

    113 votes
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    • Allow sound files to repeat while aura is present.

      Right now, when an aura is present, a sound file can be triggered. But it's only triggered once. I think it'd be useful to allow sound files to repeat at variable intervals while the aura is present - in case you miss the sound file. It'd make sounds work more like animations.

      26 votes
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        1 comment  ·  Admin →
      • Add a way for other addon to trigger auras

        Add a new posible activation, dependant addons, with only a string message as a parameter, then offer 2 public calls for other addons to use, one to activate and other to deactivate. It will be useful to integrate it with other addons, like bossmods

        23 votes
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        • Delay an aura

          I would like to have the ability to delay an aura trigger by a set amount of time. My immediate idea for this is to have an aura trigger if I'm not mounted and still have Crusader Aura on, but to skip the first second and a half while the mount is being cast.

          16 votes
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          • Add a timer for Holy Power

            Currently I have tried making a 10sec timer when holy power changes. Its not working. This is because of how long Holy Power(HoPo) stays up depends on how long you have been out of combat in total. If you have 2 HoPo and enter combat 2 sec after you gained the last one, and dont gain/use any HoPo during that time, when you leave combat its 8 sec left of the HoPo before it fades.
            So, 10 sec out of combat is the rule for when it fades, but adding a timer seemed impossible because of what I just described…

            12 votes
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              1 comment  ·  Admin →

              If you gain/lose any HoPo, I assume the timer resets to 10 seconds? It’s something that sounds easy to track, but would be hell to represent in the UI. Thinking on it.

            • Add Simulationcraft Action Priority List support.

              There is an addon (SimcPriority) I made with the fellow who designed Dotimer, and it would be better if you rolled this mod into Power Auras or at least the functionality so that I wouldn't have to run both PA and SimcP. I would rather not run SimcP because it's deprecated and the coder is no longer able to work on it.

              Essentially what the addon does is put a word for each action you should be tracking in order of priority, sorted by the next-best action at the top. You can display 5 default actions but you can edit…

              11 votes
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                So when I read this suggestion I was initially thinking “never”, but I think this might actually be a really awesome feature.

                I’ll think about this, but the odds are it won’t be an aura class; my current idea for this would be an import type for importing a SimC priority list, the script would be parsed and a set of auras would be created and linked together automatically from that. That implementation is actually doable within a reasonable timeframe, as opposed to making a single aura class track over a thousand different things.

                I’ll mark this as under review, since it’s an interesting idea nonetheless.

              • Relative and Absolute resource values

                Choice between Target Health in relative or absolute values - or maybe both. Showing execute range when target is below 25% is annoying on thrash mobs, so a criterium of showing it only when target has more than 100000 hp would be nice.

                9 votes
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                  1 comment  ·  Admin →
                • Textures on Icons

                  Any way to change the textures on the icons for abilities/buffs/debuffs ala Buttonfacade, etc?

                  6 votes
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                    Planning on allowing people to skin the icon displays, but not necessarily through the use of Buttonfacade/Masque (which are designed for buttons, not texture displays).

                    At the very least I’ll put in an option to cut the borders off.

                  • font outline

                    Could you a dd the option to outline fonts, please?. Depending on background during a boss fight it's sometimes hard to read the remaining time, e.g. white font and you look on a bright yellow area. An outlined font could reduce this problem.

                    6 votes
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                    • Auras based on inventory quantities

                      I'm wondering if its possible to create auras based on inventory items? For instance, tracking things like ammo, reagents, pots etc using a user defined threshold. I would like to have an aura pop-up when I get low on ammo. Is this possible to do with Power Auras?

                      5 votes
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                      • Activation by target range

                        Many of us change up our casting based on our range to the target. For Demonology, I would add in Shadowflame and Immolation Aura, but only if I was at close range to my target. While useful here, I'm certain it would be very useful for many classes in a great many situations.

                        4 votes
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                        • Make it possible to sync several spinning animations.

                          I use MOTW and thorns as 2 "part-textures"(the ones that link together to form the whole thing) and the third is Moonkin form. I set the animation as spinning so that i can see from a distance that I hve all three on. Just as a cosmetic effect it would be better is they all spin so that they are unanimous.

                          3 votes
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                          • Using a sequence of .tga files as an animation

                            Definitely sounds like a heavy task. Does this seem feasible? Would it take up too much memory? I do a lot of sprite animating as a hobby, and I'd love to be able to have sprite animations in-game.

                            3 votes
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                            • Permanent Auras

                              Add Function to Allow Aura's to show permanently so that user can type in a specific player name in the UnitName field and have it show the stacks of a certain buff on that specific player.

                              0 votes
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