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  1. Show availability count like stacks

    An option to display the number of times a spell can be cast on it's icon (similar to the timer/stacks). For example, being able to display how many potions you have left, or how many soul shards. Or perhaps how many times death coil can be cast before you run out of runic power, or rejuvenate before you run out of mana. In terms of feel it would be similar to the timer/stacks function.

    4 votes
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    • Add a option to show if I've been interrupted and which school.

      I'd like an option that lets power auras show me when a spell of mine has been interrupted, what school the spell was in, and how long until I can cast spells from that school again.

      5 votes
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      • 4 votes
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        • Auto-attack aura

          I would really like to have an aura up when my auto-attack is on. Sometimes as melee it can be hard to see if my auto-attack is on aside from giving up a hotbar slot to the auto-attack icon.

          1 vote
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          • Auras based on inventory quantities

            I'm wondering if its possible to create auras based on inventory items? For instance, tracking things like ammo, reagents, pots etc using a user defined threshold. I would like to have an aura pop-up when I get low on ammo. Is this possible to do with Power Auras?

            5 votes
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            • Show tenths of seconds as opposed to hundredths.

              It'd be really nice if you could change the format in which fractions of a second are shown, or at least add an additional option to only show tenths of a second. It would be even more amazing if you could enable tenths being shown under a certain time. For instance, if there was 5 seconds left it would just show "5s" but if there was under four seconds left it would show something like "3.5s"

              35 votes
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                planned  ·  4 comments  ·  Admin →
              • GCD indicator

                Please, make global cooldown indicator like bar or something else. It's really needs to hold a rhythm to maximise DPS. I shouldn't load another add-on only for this.

                30 votes
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                • anchor auras and elements to arbitrary frame

                  I'd like to be able to anchor an aura to another frame by setting it as the aura's parent frame ala kgPanels, allowing me to group aura's, timers and stacks so that if I move the parent frame, it will move all the attached auras as a unit.

                  So, mousing over a frame and using a slash comand, the functionaility in kgPanels or something native to Power Auras, I could determine a frames name then set it as an auras parent frame in a text feild. Then when I set the offset, it will be relative to the parent frame.

                  12 votes
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                  • Add Support for Killing Sprees & Multikills

                    Basically, a sort of kill counter that could keep track of how many kills you have, which could then be used as a certain criteria to display a texture once a player gets a certain amount of kills in a row without dying. As for Multikills, a certain function that could detect if a player is killing mobs or players within certain amounts of time, which could used to display textures signifying Double Kills, Triple Kills, etc.

                    10 votes
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                      1 comment  ·  Admin →
                    • Adjustable Spin speed, and Spin while active

                      I am thinking about having a multipart aura, such as serendipity which stacks three times. Looking at it building with textures 126,127 finishing to 128.

                      What would be nice is when one stack is present, it displays texture 126, and starts a slow spin. When adding another stack, it adds texture 127 to the spinning texture (making it look like 2/3rds of texture 129) and spins a little faster. A third stack adds texture 128, completing the texture, and this would then spin even faster than before until the stacks dropped.

                      I'd assume this is possible, and I'd love to…

                      7 votes
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                      • totem stomp

                        Being in pvp i need to know when a specific totem is up which can be hidden or put up when I'm not around (being melee).

                        if you could tie in the current logic to work for enemy totems, it would help me much. i'd love to have a big power auras aura go off when a cleansing totem is up!

                        2 votes
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                          1 comment  ·  Admin →
                        • New aura condition: (boss or target) time till die

                          Condition check would normally be on current enemy target and the condition displays based on timer (greater than, less than, or equal to time till death). Idea came around for warlocks to show an aura for Curse of Doom to show if time till death is greater than 1 minute, or show Curse of Agony if time to death is less than 1 minute

                          2 votes
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                          • Conditional for "Max duration for buff"

                            This is different from "current time remaining". You can get this from the duration value returned by the UnitBuff() call.

                            This would allow detection of things like the Warrior 4pc T10 modified Slam! proc, which is a Slam! buff with the same spellID as a normal Slam! proc, but with double the duration - this is relevant because currently PowerAuras can only distinguish between the 2 types of Slam! buffs based on whether the buff has 1 stack or 2, and that difference goes away as soon as one of the stacks is consumed - even though the 2 buffs…

                            6 votes
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                            • Alert when a buff is about to expire

                              This is specifically target at buffs that work like Hunger for Blood. I can set to alert if I have the buff, or invert it to alert when I don't have the buff, but I'd like an alert when I have 15 seconds or less left on the timer so I can refresh without it falling off.

                              122 votes
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                              • Track stat values (AP, SP) that can increase from trinket proc

                                So for example if my spellpower increases from a trinket/lightweave/etc and passes a certain threshold (say 4k) then an aura could show up on screen

                                4 votes
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                                  1 comment  ·  Admin →
                                • Show Percentage as Text Aura (Mana/Health/Rage/Power)

                                  Is possible make function with runic power, that show my actual runic power (rage, energy). Like a text.

                                  4 votes
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                                  • Class section for auras

                                    Make a class section to supplement the sections for character effects and global effects

                                    e.g. If I make a class aura while on my rogue, it will become available for both my rogues

                                    8 votes
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                                    • Delay an aura

                                      I would like to have the ability to delay an aura trigger by a set amount of time. My immediate idea for this is to have an aura trigger if I'm not mounted and still have Crusader Aura on, but to skip the first second and a half while the mount is being cast.

                                      16 votes
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                                      • Allow Strata / Z-Index / Layer Position to be set

                                        Ability to overlay auras, this is on hold until after Cataclysm because there are significant changes affecting this

                                        48 votes
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                                        • 24 votes
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